The current alliance information of the players game.
struct AllianceInfo { int AllianceLeaderID; // Alliance leader id. int Party0LeaderID; // Main party leader. int Party1LeaderID; // Second party leader. int Party2LeaderID; // Third party leader. char Party0Visible; // Main party visible. char Party1Visible; // Second party visible. char Party2Visible; // Third party visible. char Party0Count; // Main party member count. char Party1Count; // Second party member count. char Party2Count; // Third party member count. char Invited; // Invited flag. };