The entity structure contains information about an entity that is obtained via the GetEntity function.
struct EntityEntry { unsigned int TargetID; unsigned int ServerID; unsigned int ClaimID; unsigned short TargetingIndex; char Name[25]; unsigned char HealthPercent; unsigned char ManaPercent; float X; float Y; float Z; float H; float Distance; float Speed; float SpeedAnimation; unsigned int Status; unsigned int WarpPointer; unsigned int PetOwnerID; unsigned short PetIndex; unsigned char Type; unsigned int SpawnFlags; unsigned char Race; unsigned short Face; unsigned short Head; unsigned short Body; unsigned short Hands; unsigned short Legs; unsigned short Feet; unsigned short Main; unsigned short Sub; unsigned short Ranged; float ModelSize; unsigned short CostumeID; unsigned int Render0000; unsigned int Render0001; unsigned int Render0002; unsigned int Render0003; unsigned int Render0004; unsigned short ActionTimer1; unsigned short ActionTimer2; unsigned short FishingTimer; unsigned char Animations[40]; };