The item structure contains information about an item returned from the Resources namespace.
struct IItem { unsigned int ItemID; unsigned short Flags; unsigned short StackSize; unsigned short ItemType; unsigned short ResourceID; unsigned short ValidTargets; unsigned short Level; unsigned short Slot; unsigned short Races; unsigned int Jobs; unsigned short ShieldSize; unsigned short Damage; unsigned short Delay; unsigned short DPS; unsigned char Skill; unsigned char JugSize; unsigned char MaxCharges; unsigned char CastTime; unsigned short UseDelay; unsigned int ReuseDelay; unsigned int Elements; unsigned int ItemLevel; unsigned int ItemUpgradeBase; unsigned short Var1; unsigned int Var2; char* Name; char* Description; char* LogNameSingular; char* LogNamePlural; unsigned int ImageSize; unsigned char ImageType; char ImageName[16]; char Bitmap[0x978]; };