The spell structure containing information about a spell returned from the Resources namespace.
struct ISpell { unsigned short ID; // Spell ID, also used in recast unsigned short MagicType; // Magic type unsigned short Element; // Spell element unsigned short ValidTargets; // Valid cast targets unsigned short Skill; // Magic skill type unsigned short MP; // Mp cost unsigned char Cast; // Cast time (1/4 second) unsigned char Recast; // Recast time (1/4 second) unsigned short RequiredLevel[24]; // RequiredLevel[JobID] 0xFFFF == can not be learned. unsigned short ResourceID; // Resource ID unsigned short IconIndex; // Index of the icon. unsigned short IconIndex2; // Index of the icon. (2) unsigned char Unknown0000; // Unknown value. unsigned char Unknown0001; // Unknown value. const char* Name; // Spell name. const char* Description; // Description of the spell. };