The players current information.
struct PlayerInfo { unsigned int HPMax; unsigned int MPMax; unsigned char MainJob; unsigned char MainJobLevel; unsigned char SubJob; unsigned char SubJobLevel; unsigned short ExpCurrent; unsigned short ExpNeeded; PlayerStats Stats; PlayerStats StatsModifiers; short Attack; short Defense; PlayerElements Elements; unsigned short Title; unsigned short Rank; unsigned short RankPoints; unsigned char Nation; unsigned char Residence; unsigned int Homepoint; PlayerCombatSkills CombatSkills; PlayerCraftSkills CraftSkills; unsigned short LimitPoints; unsigned char MeritPoints; unsigned char LimitMode; short Buffs[32]; };